Parallel V平行 V
This work is my tribute to Harun Farocki. It aims to continue his series “Parallel I-IV” which investigated the structure of computer games. When Farocki recorded a Non-Player Character (NPC) who left and returned to a store time and again, he said, “This tragedy revealed the limitations of human freedom of action.” I started by thinking about his statement and queried the sources of limitations. I found that some NPCs are assigned duties, and all of them seem trapped in a time-space correlated with the player. It is a relationship of ontological dependence. NPCs live like humans; repetitions are inevitable in their lives. Hopefully, the algorithm of games cannot control all, and NPCs still encounter contingencies. Both NPCs and human beings might be better off learning from Nietzsche to welcome repetitions with a smile.
這是向哈倫法羅基﹝Harun Farocki﹞致敬的作品,延續他的作品系列《Parallel I-IV》,研究電腦遊戲的結構。當法羅基紀錄了一位NPC﹝非玩家角色﹞來回出入商店,重複又重複,他說:「這悲劇彰顯了人類自由行動的限制。」這句說話令我反覆思索並尋求限制的根源。我發現有些NPC受限於工作職務,更多的NPC受困與玩家關聯的時空限制中,一種本體依賴的關係。與人類相似,NPC無從逃避時空中的重複性;遊戲的演算法幸好未有掌控所有世事演變,NPC生命還存在一定遇然性。或者,NPC和人類也應當效法尼采,感激重複的重來。
videotage programme history /
about the artist /
Hui Wai-Keung is a Hong Kong-born artist whose practice spans video game art, machinima, and algorithmic art. His works have been exhibited internationally, including selections for Milan Machinima Festival, ifva Awards, Athens Video Art Festival, and 404 Festival, as well as exhibitions at Tokyo Arts and Space, VGA Gallery, and the Busan Museum of Art. He has also participated in artist-in-residency programs across Europe and Asia, such as ARCUS Project in Japan. Hui received his MFA from the School of Creative Media, City University of Hong Kong, and studied at the Hong Kong Art School. He is currently living in Taiwan, pursuing his PhD in Art Creation and Theory at Tainan National University of the Arts. His research focuses on the art practice of re-enacting and re-playing historical events.
vmac archived / artworks from the artist
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